Producing and testing an immersive digital device
As part of projects to develop embedded tools (tablet, application, headset), it is vital to guarantee the scientific relevance of digital content (including historical reconstructions) while offering a tool that is adapted to the various target audiences. This training course will introduce you to the methodology for developing content, and will focus on the tool prototyping phases through to user testing.
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Reference : OC-02
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On request - Group session
9.30am - 5.30pm -
Duration : 2 days
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Price
Please contact us for a quote -
Audience
Cultural mediation officer and cultural mediator
Exhibition manager
In charge of educational and cultural activities -
Location
Please contact us for more information at cmn.institut@monuments-nationaux.fr -
Modality : Face-to-face training
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Requirement : Essential knowledge in digital mediation
- CONTACT US
Objectives - Target skills
• Defining the content to be developed in relation to the scientific resources available and to be mobilised
• Learning to manage the production of a historical reconstruction
• Formulating the keys to producing a prototype of the tool to be tested-
• Mastering user testing techniques
Detailed programme
EMBEDDED OR FIXED IMMERSIVE TOOLS: REMINDER
• Digital cartel, immersive sound trail, audiovisual, AR, VR and different media: on-board tablet, binaural headphones, atypical format screens, etc.
MOBILISE YOUR RESOURCES AND SPECIFY YOUR NEEDS
• Define your objectives and points of interest according to your target audience
• Combine existing sources and scientific experts
• Work with your service provider on the chosen methodology
• Anticipate how the tool will be commissioned (maintenance and team training)
MANAGING THE CREATION OF CONTENT
• Methodology for working with the various players in the production phase
• Striking a balance between the need to pass on knowledge, scientific relevance and the attractiveness of the content
• Focus on historical reconstructions
• Managing the planning and validation phases
USER TESTING
• Defining the objectives for the test and creating a prototype
• Organising the tests: logistics, teams, etc.
• Analysing the results
• Adapting the tool on the basis of test feedback
Methods & Procedures
TEACHING METHODS AND TOOLS
- Case studies and feedback
- On-site visit (1 half-day) to the Château de Vincennes
- Practical guide (user tests)
- Tool sheet
ASSESSMENT METHODS
- Case study sheet
- Knowledge questions